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	<title>Comments on: SolidWorks Tip:  Delete Face</title>
	<atom:link href="http://www.rickyjordan.com/2006/08/solidworks_tip__2.html/feed" rel="self" type="application/rss+xml" />
	<link>http://www.rickyjordan.com/2006/08/solidworks_tip__2.html</link>
	<description>SolidWorks, The CAD Industry, &#38; More!</description>
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	<item>
		<title>By: Uninstall Program</title>
		<link>http://www.rickyjordan.com/2006/08/solidworks_tip__2.html/comment-page-1#comment-2553</link>
		<dc:creator>Uninstall Program</dc:creator>
		<pubDate>Fri, 18 Jun 2010 15:16:52 +0000</pubDate>
		<guid isPermaLink="false">http://74.220.219.56/~rickyjor/2006/08/solidworks-tip-delete-face.html#comment-2553</guid>
		<description>You are very experienced in this field:)</description>
		<content:encoded><![CDATA[<p>You are very experienced in this field:)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Uninstall Program</title>
		<link>http://www.rickyjordan.com/2006/08/solidworks_tip__2.html/comment-page-1#comment-2545</link>
		<dc:creator>Uninstall Program</dc:creator>
		<pubDate>Fri, 11 Jun 2010 21:03:32 +0000</pubDate>
		<guid isPermaLink="false">http://74.220.219.56/~rickyjor/2006/08/solidworks-tip-delete-face.html#comment-2545</guid>
		<description>Man, thangs for your sharing! I learn a lot from you.</description>
		<content:encoded><![CDATA[<p>Man, thangs for your sharing! I learn a lot from you.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: air jordan 9</title>
		<link>http://www.rickyjordan.com/2006/08/solidworks_tip__2.html/comment-page-1#comment-2536</link>
		<dc:creator>air jordan 9</dc:creator>
		<pubDate>Fri, 11 Jun 2010 13:52:58 +0000</pubDate>
		<guid isPermaLink="false">http://74.220.219.56/~rickyjor/2006/08/solidworks-tip-delete-face.html#comment-2536</guid>
		<description>&quot;Well , the view of the passage is totally correct ,your details is really  reasonable and  you guy give us  valuable  informative post, I totally agree the standpoint of upstairs. I often surfing on this forum when I m free and I find there are so much good information we can learn in this forum! &lt;br&gt;&lt;a href=&quot;http://kite8.net&quot; rel=&quot;nofollow&quot;&gt;http://kite8.net&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>&#8220;Well , the view of the passage is totally correct ,your details is really  reasonable and  you guy give us  valuable  informative post, I totally agree the standpoint of upstairs. I often surfing on this forum when I m free and I find there are so much good information we can learn in this forum! <br /><a href="http://kite8.net" rel="nofollow">http://kite8.net</a></p>
]]></content:encoded>
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	<item>
		<title>By: air jordan 12</title>
		<link>http://www.rickyjordan.com/2006/08/solidworks_tip__2.html/comment-page-1#comment-2516</link>
		<dc:creator>air jordan 12</dc:creator>
		<pubDate>Wed, 09 Jun 2010 08:59:00 +0000</pubDate>
		<guid isPermaLink="false">http://74.220.219.56/~rickyjor/2006/08/solidworks-tip-delete-face.html#comment-2516</guid>
		<description>Well , the view of the passage is  totally correct ,your details is really reasonable and you guy give us valuable informative post, I totally agree the standpoint of upstairs. I often surfing on this forum when I m free and I find there are so much good information we can learn in this forum! &lt;a href=&quot;http://less-accurate.com/&quot; rel=&quot;nofollow&quot;&gt;http://less-accurate.com/&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Well , the view of the passage is  totally correct ,your details is really reasonable and you guy give us valuable informative post, I totally agree the standpoint of upstairs. I often surfing on this forum when I m free and I find there are so much good information we can learn in this forum! <a href="http://less-accurate.com/" rel="nofollow">http://less-accurate.com/</a></p>
]]></content:encoded>
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	<item>
		<title>By: prada outlet</title>
		<link>http://www.rickyjordan.com/2006/08/solidworks_tip__2.html/comment-page-1#comment-2501</link>
		<dc:creator>prada outlet</dc:creator>
		<pubDate>Tue, 08 Jun 2010 10:31:45 +0000</pubDate>
		<guid isPermaLink="false">http://74.220.219.56/~rickyjor/2006/08/solidworks-tip-delete-face.html#comment-2501</guid>
		<description>Hhe article&#039;s content rich variety which make us move for our mood after reading this article. surprise, here you will find what you want! Recently, I found some wedsites which commodity is research-laboratory colorful of fashion. Such as that worth you to see. Believe me these websites won’t let you down. &lt;a href=&quot;http://www.prada-outlet-store.com&quot; rel=&quot;nofollow&quot;&gt;http://www.prada-outlet-store.com&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Hhe article&#39;s content rich variety which make us move for our mood after reading this article. surprise, here you will find what you want! Recently, I found some wedsites which commodity is research-laboratory colorful of fashion. Such as that worth you to see. Believe me these websites won’t let you down. <a href="http://www.prada-outlet-store.com" rel="nofollow">http://www.prada-outlet-store.com</a></p>
]]></content:encoded>
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	<item>
		<title>By: ongamesite</title>
		<link>http://www.rickyjordan.com/2006/08/solidworks_tip__2.html/comment-page-1#comment-2425</link>
		<dc:creator>ongamesite</dc:creator>
		<pubDate>Thu, 06 May 2010 08:14:40 +0000</pubDate>
		<guid isPermaLink="false">http://74.220.219.56/~rickyjor/2006/08/solidworks-tip-delete-face.html#comment-2425</guid>
		<description>Hi every friends,&lt;br&gt;&lt;br&gt;    Welcome to Flash Games, the online games resource website. Play on 4000 games and counting . The best of online games is on &lt;a href=&quot;http://www.ongamesite.com.We&quot; rel=&quot;nofollow&quot;&gt;http://www.ongamesite.com.We&lt;/a&gt; have fun playing some of the best online games ever created and remember to check back often because we are always adding new games.&lt;br&gt;&lt;br&gt;Good luck.&lt;br&gt;Donald.</description>
		<content:encoded><![CDATA[<p>Hi every friends,</p>
<p>    Welcome to Flash Games, the online games resource website. Play on 4000 games and counting . The best of online games is on <a href="http://www.ongamesite.com.We" rel="nofollow">http://www.ongamesite.com.We</a> have fun playing some of the best online games ever created and remember to check back often because we are always adding new games.</p>
<p>Good luck.<br />Donald.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ricky Jordan</title>
		<link>http://www.rickyjordan.com/2006/08/solidworks_tip__2.html/comment-page-1#comment-29</link>
		<dc:creator>Ricky Jordan</dc:creator>
		<pubDate>Mon, 26 Mar 2007 12:52:52 +0000</pubDate>
		<guid isPermaLink="false">http://74.220.219.56/~rickyjor/2006/08/solidworks-tip-delete-face.html#comment-29</guid>
		<description>Hi Dave,

First and foremost, thank you for asking the question.

With a feature like this I can think of 3 common situations in modeling where the use as I have shown it would be beneficial.  (I&#039;m sure there are more, but these are the three that popped into my head :-))

The first situation would be where you have an imported model that has no features.  Your entire solid model comes in as a single imported feature so you don’t have the luxury to delete any individual feature.

The second situation would be where you are looking at a feature that may have multiple references further down the feature tree.  To remove or suppress this feature would result in the suppression of additional features.  You could remove the relationships and proceed with deletion of the feature but in some cases the removal of this geometry might be temporary, (like for FEA analysis) so it is sometimes easiest to handle it down at the bottom of the feature tree using Delete Face without having to modify multiple features.

The third situation deals with instances where you design multiple parts using the multi-body functions in a single part file.  If you are designing a plastic housing assembly it can be advantageous to use this method if the geometry of one “half” need to have curvature continuity or share features with the other “half”.  For use in assemblies the Split Part command can be used to separate the multiple bodies into individual part files.  In cases like this the separated part files of the case halves will not have individual features.  It will have a “Stock part” feature that ties it parametrically to the multibody master file.  If you need to use this individual part externally for FEA analysis or export to another system, you can remove features with the delete face command without having to mess with the original geometry.  Again, in this situation this would be for temporary changes.

For situations 2 &amp; 3 if the removal of the feature is permanent, I would remove the feature altogether by deleting the feature.

I hope this makes sense to you.  If it doesn’t, let me know and I can elaborate more.

Thanks for the comment and thanks for reading my blog!

Best Regards,

Ricky Jordan
&lt;a href=&quot;http://www.rickyjordan.com&quot; rel=&quot;nofollow&quot;&gt;http://www.rickyjordan.com&lt;/a&gt;

</description>
		<content:encoded><![CDATA[<p>Hi Dave,</p>
<p>First and foremost, thank you for asking the question.</p>
<p>With a feature like this I can think of 3 common situations in modeling where the use as I have shown it would be beneficial.  (I&#8217;m sure there are more, but these are the three that popped into my head <img src='http://www.rickyjordan.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> )</p>
<p>The first situation would be where you have an imported model that has no features.  Your entire solid model comes in as a single imported feature so you don’t have the luxury to delete any individual feature.</p>
<p>The second situation would be where you are looking at a feature that may have multiple references further down the feature tree.  To remove or suppress this feature would result in the suppression of additional features.  You could remove the relationships and proceed with deletion of the feature but in some cases the removal of this geometry might be temporary, (like for FEA analysis) so it is sometimes easiest to handle it down at the bottom of the feature tree using Delete Face without having to modify multiple features.</p>
<p>The third situation deals with instances where you design multiple parts using the multi-body functions in a single part file.  If you are designing a plastic housing assembly it can be advantageous to use this method if the geometry of one “half” need to have curvature continuity or share features with the other “half”.  For use in assemblies the Split Part command can be used to separate the multiple bodies into individual part files.  In cases like this the separated part files of the case halves will not have individual features.  It will have a “Stock part” feature that ties it parametrically to the multibody master file.  If you need to use this individual part externally for FEA analysis or export to another system, you can remove features with the delete face command without having to mess with the original geometry.  Again, in this situation this would be for temporary changes.</p>
<p>For situations 2 &#038; 3 if the removal of the feature is permanent, I would remove the feature altogether by deleting the feature.</p>
<p>I hope this makes sense to you.  If it doesn’t, let me know and I can elaborate more.</p>
<p>Thanks for the comment and thanks for reading my blog!</p>
<p>Best Regards,</p>
<p>Ricky Jordan<br />
<a href="http://www.rickyjordan.com" rel="nofollow">http://www.rickyjordan.com</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ricky Jordan</title>
		<link>http://www.rickyjordan.com/2006/08/solidworks_tip__2.html/comment-page-1#comment-634</link>
		<dc:creator>Ricky Jordan</dc:creator>
		<pubDate>Mon, 26 Mar 2007 11:52:52 +0000</pubDate>
		<guid isPermaLink="false">http://74.220.219.56/~rickyjor/2006/08/solidworks-tip-delete-face.html#comment-634</guid>
		<description>Hi Dave,&lt;br&gt;&lt;br&gt;First and foremost, thank you for asking the question.&lt;br&gt;&lt;br&gt;With a feature like this I can think of 3 common situations in modeling where the use as I have shown it would be beneficial.  (I&#039;m sure there are more, but these are the three that popped into my head :-))&lt;br&gt;&lt;br&gt;The first situation would be where you have an imported model that has no features.  Your entire solid model comes in as a single imported feature so you don’t have the luxury to delete any individual feature.&lt;br&gt;&lt;br&gt;The second situation would be where you are looking at a feature that may have multiple references further down the feature tree.  To remove or suppress this feature would result in the suppression of additional features.  You could remove the relationships and proceed with deletion of the feature but in some cases the removal of this geometry might be temporary, (like for FEA analysis) so it is sometimes easiest to handle it down at the bottom of the feature tree using Delete Face without having to modify multiple features.&lt;br&gt;&lt;br&gt;The third situation deals with instances where you design multiple parts using the multi-body functions in a single part file.  If you are designing a plastic housing assembly it can be advantageous to use this method if the geometry of one “half” need to have curvature continuity or share features with the other “half”.  For use in assemblies the Split Part command can be used to separate the multiple bodies into individual part files.  In cases like this the separated part files of the case halves will not have individual features.  It will have a “Stock part” feature that ties it parametrically to the multibody master file.  If you need to use this individual part externally for FEA analysis or export to another system, you can remove features with the delete face command without having to mess with the original geometry.  Again, in this situation this would be for temporary changes.&lt;br&gt;&lt;br&gt;For situations 2 &amp; 3 if the removal of the feature is permanent, I would remove the feature altogether by deleting the feature.&lt;br&gt;&lt;br&gt;I hope this makes sense to you.  If it doesn’t, let me know and I can elaborate more.&lt;br&gt;&lt;br&gt;Thanks for the comment and thanks for reading my blog!&lt;br&gt;&lt;br&gt;Best Regards,&lt;br&gt;&lt;br&gt;Ricky Jordan&lt;br&gt;&lt;a href=&quot;http://www.rickyjordan.com&quot; rel=&quot;nofollow&quot;&gt;http://www.rickyjordan.com&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Hi Dave,</p>
<p>First and foremost, thank you for asking the question.</p>
<p>With a feature like this I can think of 3 common situations in modeling where the use as I have shown it would be beneficial.  (I&#39;m sure there are more, but these are the three that popped into my head <img src='http://www.rickyjordan.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> )</p>
<p>The first situation would be where you have an imported model that has no features.  Your entire solid model comes in as a single imported feature so you don’t have the luxury to delete any individual feature.</p>
<p>The second situation would be where you are looking at a feature that may have multiple references further down the feature tree.  To remove or suppress this feature would result in the suppression of additional features.  You could remove the relationships and proceed with deletion of the feature but in some cases the removal of this geometry might be temporary, (like for FEA analysis) so it is sometimes easiest to handle it down at the bottom of the feature tree using Delete Face without having to modify multiple features.</p>
<p>The third situation deals with instances where you design multiple parts using the multi-body functions in a single part file.  If you are designing a plastic housing assembly it can be advantageous to use this method if the geometry of one “half” need to have curvature continuity or share features with the other “half”.  For use in assemblies the Split Part command can be used to separate the multiple bodies into individual part files.  In cases like this the separated part files of the case halves will not have individual features.  It will have a “Stock part” feature that ties it parametrically to the multibody master file.  If you need to use this individual part externally for FEA analysis or export to another system, you can remove features with the delete face command without having to mess with the original geometry.  Again, in this situation this would be for temporary changes.</p>
<p>For situations 2 &#038; 3 if the removal of the feature is permanent, I would remove the feature altogether by deleting the feature.</p>
<p>I hope this makes sense to you.  If it doesn’t, let me know and I can elaborate more.</p>
<p>Thanks for the comment and thanks for reading my blog!</p>
<p>Best Regards,</p>
<p>Ricky Jordan<br /><a href="http://www.rickyjordan.com" rel="nofollow">http://www.rickyjordan.com</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dave</title>
		<link>http://www.rickyjordan.com/2006/08/solidworks_tip__2.html/comment-page-1#comment-28</link>
		<dc:creator>Dave</dc:creator>
		<pubDate>Mon, 26 Mar 2007 04:23:55 +0000</pubDate>
		<guid isPermaLink="false">http://74.220.219.56/~rickyjor/2006/08/solidworks-tip-delete-face.html#comment-28</guid>
		<description>Couldn&#039;t you have just as quickly deleted the feature in the feature manager to remove the two circular cuts?  I&#039;m new to SW. so perhaps I don&#039;t see the advantages of this tip right away.

thanks
Dave
</description>
		<content:encoded><![CDATA[<p>Couldn&#8217;t you have just as quickly deleted the feature in the feature manager to remove the two circular cuts?  I&#8217;m new to SW. so perhaps I don&#8217;t see the advantages of this tip right away.</p>
<p>thanks<br />
Dave</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dave</title>
		<link>http://www.rickyjordan.com/2006/08/solidworks_tip__2.html/comment-page-1#comment-633</link>
		<dc:creator>Dave</dc:creator>
		<pubDate>Mon, 26 Mar 2007 03:23:55 +0000</pubDate>
		<guid isPermaLink="false">http://74.220.219.56/~rickyjor/2006/08/solidworks-tip-delete-face.html#comment-633</guid>
		<description>Couldn&#039;t you have just as quickly deleted the feature in the feature manager to remove the two circular cuts?  I&#039;m new to SW. so perhaps I don&#039;t see the advantages of this tip right away.&lt;br&gt;&lt;br&gt;thanks&lt;br&gt;Dave</description>
		<content:encoded><![CDATA[<p>Couldn&#39;t you have just as quickly deleted the feature in the feature manager to remove the two circular cuts?  I&#39;m new to SW. so perhaps I don&#39;t see the advantages of this tip right away.</p>
<p>thanks<br />Dave</p>
]]></content:encoded>
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